vex
Demo member
Demo member
#1
We keep over-rotating on the first bit of noise. How do you decide the bomb is actually committed?
DEMO ARCHIVE · Fictional discussion. Read-only.
We keep over-rotating on the first bit of noise. How do you decide the bomb is actually committed?
Ask what your teammate saw, not just what they heard. A call with a player count is much more useful.
Keep the rotation reversible until you have stronger information. Running the entire way is expensive.
Our fix was to name an anchor before the round. That stopped both B players leaving together.
We tested that tonight. Fewer empty sites, and the retakes felt less chaotic.
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